The new multiplayer mode made it simpler to tackle tougher songs as well. You can also go to the arena to take on mini-challenges that can give you loot to make battling easier. A global leaderboard constantly hovers in the top-right corner, which is great motivation to challenge yourself. It’s great that an option allows you to play at your own pace. Each song has a different feel and pace, which keeps the combat from getting stale and repetitive.Įach of the songs has an easy, medium, and hard mode, and the difficulty scaled appropriately across each of those levels. Some songs required back-to-back frenetic chords while others danced across the keys with arpeggios of movement. The gameplay reflected the variety of musical genres. Not all of the songs were memorable but enough were that it was a win in my book. I was expecting the phoned-in, poppy Japanese electronic dance music that you get with Dance Dance Revolution, but Metronomicon’s soundtrack has variety, like Kubbi‘s chiptunes and Shiny Toy Guns‘ rock music. If you start trying to execute a spell in the middle of a particularly thorny section of the song, you’ll likely make a mistake and damage your team. Toggling from character to character reminded me of playing double Dutch jump rope, where timing is key when deciding when you want to jump into the fray. The gameplay feels different from other RPGs and musical outings. Once you complete one set of notes, the first spell is locked and loaded if you keep hitting notes correctly, then you can activate the second or third spell instead. In battle, you switch between the characters and match the directional “notes” that come flying down from the top of the screen. This last bit is crucial because it determines how many notes in a row you’ll have to hit to execute certain spells or attacks. You can select four characters for your party and also decide how to order their spells. Lightning against water, for instance, is super-effective. Your group of heroes is tasked by The Grandmaster to track down villainous dance parties and fight monsters using the “Rhythmic Combat Arts.” The silly, fun story is basically an excuse to shake up the rhythm game category with RPG mechanics and it works.Įach character’s abilities align with different elements, which affect how much damage you can do to enemies.
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